AI Insights · Timothy · April 2025
City Building Games on iOS in Venezuela: Q1 2025
Explore the performance trends of top city building games on iOS in Venezuela during Q1 2025, highlighting key metrics like downloads, revenue, and active users.
In the first quarter of 2025, the city building genre on iOS in Venezuela showed varied performance across top applications. Here's a closer look at the trends observed for each game during this period, based on data from Sensor Tower.
Megapolis: City Building Sim from Social Quantum saw a fluctuating pattern in its weekly revenue, reaching a peak of around $4 in both early January and late February. The downloads fluctuated, peaking at 6 in mid-January, while active users also showed variability, peaking at 5 in the same period.
For City Story Metro™ by Storm8 Studios, revenue remained relatively stable, with a few peaks at $3, notably in early February. Unfortunately, download and active user data were not available for this app.
SimCity BuildIt by Electronic Arts experienced a notable early January spike in downloads, reaching 145, followed by a decline and subsequent recovery to 55 by the end of March. Revenue peaked at $4 multiple times, while active users saw a decreasing trend from 587 to 333 throughout the quarter.
Family Guy The Quest for Stuff by Jam City, Inc. had consistent, albeit modest, revenue, mostly around $1. Downloads were sporadic, peaking at 7 in mid-March, while active users remained fairly stable, with a slight peak at 9 in the same period.
Lastly, Virtual City Playground: Build from G5 Entertainment AB had minimal revenue activity, with occasional peaks at $1. Download and active user data were not available for this app.
These insights provide a snapshot of the city building genre's dynamics in Venezuela during Q1 2025. For more detailed analytics, visit Sensor Tower.